Expand description
JIT kernels.
Modules§
- Ranking the points.
- Rasterizing the point to the image.
- Rasterizing the point to the image (backward).
- Scanning operations.
- Segmenting the points into tiles.
- Sorting operations.
- Transforming the points.
- Transforming the points (backward).
Structs§
- Generic tensor backend that can be compiled just-in-time to any shader runtime
- The basic tensor primitive struct.
- Kernel unique identifier.
- Kernel source code abstraction allowing for templating.
Traits§
- The element type for booleans for the jit backend.
- The float element type for the jit backend.
- The int element type for the jit backend.
- Just-in-Time runtime extending the cube runtime.
- Kernel source to create a source