gausplat_renderer::scene::gaussian_3d

Struct Gaussian3dSceneRecord

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pub struct Gaussian3dSceneRecord<B: Backend> {
    pub colors_sh: <Param<Tensor<B, 2>> as Module<B>>::Record,
    pub opacities: <Param<Tensor<B, 2>> as Module<B>>::Record,
    pub positions: <Param<Tensor<B, 2>> as Module<B>>::Record,
    pub rotations: <Param<Tensor<B, 2>> as Module<B>>::Record,
    pub scalings: <Param<Tensor<B, 2>> as Module<B>>::Record,
}
Expand description

The record type for the module.

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§colors_sh: <Param<Tensor<B, 2>> as Module<B>>::Record

The module record associative type.

§opacities: <Param<Tensor<B, 2>> as Module<B>>::Record

The module record associative type.

§positions: <Param<Tensor<B, 2>> as Module<B>>::Record

The module record associative type.

§rotations: <Param<Tensor<B, 2>> as Module<B>>::Record

The module record associative type.

§scalings: <Param<Tensor<B, 2>> as Module<B>>::Record

The module record associative type.

Trait Implementations§

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impl<B: Backend> Record<B> for Gaussian3dSceneRecord<B>

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type Item<S: PrecisionSettings> = Gaussian3dSceneRecordItem<B, S>

Type of the item that can be serialized and deserialized.
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fn into_item<S: PrecisionSettings>(self) -> Self::Item<S>

Convert the current record into the corresponding item that follows the given settings.
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fn from_item<S: PrecisionSettings>( item: Self::Item<S>, device: &B::Device, ) -> Self

Convert the given item into a record.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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