pub fn main<R: JitRuntime, F: FloatElement, I: IntElement, B: BoolElement>(
arguments: Arguments,
inputs: Inputs<R>,
) -> Outputs<R>
Expand description
Rank the points by its tile index and depth.
pub fn main<R: JitRuntime, F: FloatElement, I: IntElement, B: BoolElement>(
arguments: Arguments,
inputs: Inputs<R>,
) -> Outputs<R>
Rank the points by its tile index and depth.