gausplat_renderer::scene::gaussian_3d

Struct Gaussian3dScene

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pub struct Gaussian3dScene<B: Backend> {
    pub colors_sh: Param<Tensor<B, 2>>,
    pub opacities: Param<Tensor<B, 2>>,
    pub positions: Param<Tensor<B, 2>>,
    pub rotations: Param<Tensor<B, 2>>,
    pub scalings: Param<Tensor<B, 2>>,
}
Expand description

3DGS representation.

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§colors_sh: Param<Tensor<B, 2>>

Colors in SH space. (Inner value)

The shape is [P, M * 3], which derives from [P, M, 3].

It is represented as orthonormalized spherical harmonic with RGB channels.

§opacities: Param<Tensor<B, 2>>

Opacities. (Inner value)

The shape is [P, 1].

§positions: Param<Tensor<B, 2>>

3D Positions. (Inner value)

The shape is [P, 3].

§rotations: Param<Tensor<B, 2>>

Rotations. (Inner value)

The shape is [P, 4].

They are represented as Hamilton quaternions in scalar-last order, i.e., [x, y, z, w].

§scalings: Param<Tensor<B, 2>>

3D scalings. (Inner value)

The shape is [P, 3].

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impl<B: Backend> Gaussian3dScene<B>

Scene exporters

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pub fn encode_polygon(&self, writer: &mut impl Write) -> Result<(), Error>

Export the scene in the 3DGS PLY format.

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pub fn to_points(&self) -> Points

Export the scene as a point cloud.

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impl<B: Backend> Gaussian3dScene<B>

Scene importers

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pub fn decode_polygon( reader: &mut impl Read, device: &B::Device, ) -> Result<Self, Error>

Import the scene in the 3DGS PLY format.

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pub fn from_points(points: Points, device: &B::Device) -> Self

Import the scene from the point cloud.

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impl<B: Backend> Gaussian3dScene<B>

Outer property value getters

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pub fn get_colors_sh(&self) -> Tensor<B, 2>

Colors in SH space. (Outer value)

The shape is [P, M * 3], which derives from [P, M, 3].

It is represented as orthonormalized spherical harmonic with RGB channels.

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pub fn get_opacities(&self) -> Tensor<B, 2>

Opacities. (Outer value)

The shape is [P, 1].

They range from 0.0 to 1.0.

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pub fn get_positions(&self) -> Tensor<B, 2>

3D Positions. (Outer value)

The shape is [P, 3].

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pub fn get_rotations(&self) -> Tensor<B, 2>

Rotations. (Outer value)

The shape is [P, 4].

They are represented as normalized Hamilton quaternions in scalar-last order, i.e., [x, y, z, w].

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pub fn get_scalings(&self) -> Tensor<B, 2>

3D scalings. (Outer value)

The shape is [P, 3].

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impl<B: Backend> Gaussian3dScene<B>

Outer property value makers

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pub fn make_colors_sh(colors_sh: Tensor<B, 2>) -> Tensor<B, 2>

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pub fn make_opacities(opacities: Tensor<B, 2>) -> Tensor<B, 2>

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pub fn make_positions(positions: Tensor<B, 2>) -> Tensor<B, 2>

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pub fn make_rotations(rotations: Tensor<B, 2>) -> Tensor<B, 2>

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pub fn make_scalings(scalings: Tensor<B, 2>) -> Tensor<B, 2>

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impl<B: Backend> Gaussian3dScene<B>

Outer property value setters

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pub fn set_colors_sh(&mut self, colors_sh: Tensor<B, 2>) -> &mut Self

Setting values for Gaussian3dScene::get_colors_sh

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pub fn set_opacities(&mut self, opacities: Tensor<B, 2>) -> &mut Self

Setting values for Gaussian3dScene::get_opacities

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pub fn set_positions(&mut self, positions: Tensor<B, 2>) -> &mut Self

Setting values for Gaussian3dScene::get_positions

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pub fn set_rotations(&mut self, rotations: Tensor<B, 2>) -> &mut Self

Setting values for Gaussian3dScene::get_rotations

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pub fn set_scalings(&mut self, scalings: Tensor<B, 2>) -> &mut Self

Setting values for Gaussian3dScene::get_scalings

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impl<B: Backend> Gaussian3dScene<B>

Inner property value makers

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pub fn make_inner_colors_sh(colors_sh: Tensor<B, 2>) -> Tensor<B, 2>

Making values for Gaussian3dScene::colors_sh

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pub fn make_inner_opacities(opacities: Tensor<B, 2>) -> Tensor<B, 2>

Making values for Gaussian3dScene::opacities

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pub fn make_inner_positions(positions: Tensor<B, 2>) -> Tensor<B, 2>

Making values for Gaussian3dScene::positions

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pub fn make_inner_rotations(rotations: Tensor<B, 2>) -> Tensor<B, 2>

Making values for Gaussian3dScene::rotations

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pub fn make_inner_scalings(scalings: Tensor<B, 2>) -> Tensor<B, 2>

Making values for Gaussian3dScene::scalings

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impl<B: Backend> Gaussian3dScene<B>

Inner property value setters

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pub fn set_inner_colors_sh(&mut self, colors_sh: Tensor<B, 2>) -> &mut Self

Setting inner values for Gaussian3dScene::colors_sh

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pub fn set_inner_opacities(&mut self, opacities: Tensor<B, 2>) -> &mut Self

Setting inner values for Gaussian3dScene::opacities

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pub fn set_inner_positions(&mut self, positions: Tensor<B, 2>) -> &mut Self

Setting inner values for Gaussian3dScene::positions

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pub fn set_inner_rotations(&mut self, rotations: Tensor<B, 2>) -> &mut Self

Setting inner values for Gaussian3dScene::rotations

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pub fn set_inner_scalings(&mut self, scalings: Tensor<B, 2>) -> &mut Self

Setting inner values for Gaussian3dScene::scalings

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impl<B: Backend> Gaussian3dScene<B>

Attribute getters

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pub fn device(&self) -> B::Device

The device.

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pub fn point_count(&self) -> usize

Number of points.

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pub fn size(&self) -> usize

Size of the parameters in bytes.

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pub fn size_readable(&self) -> String

Readable size of the parameters.

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impl<B: Backend> Gaussian3dScene<B>
where Self: Gaussian3dRenderer<B>,

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pub fn render( &self, view: &View, options: &Gaussian3dRenderOptions, ) -> Result<Gaussian3dRenderOutput<B>, Error>

Render the 3DGS scene.

It renders an image with the given view.

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impl<B: Backend> Gaussian3dScene<Autodiff<B>>
where Self: Gaussian3dRenderer<B>,

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pub fn render( &self, view: &View, options: &Gaussian3dRenderOptions, ) -> Result<Gaussian3dRenderOutputAutodiff<Autodiff<B>>, Error>

Render the 3DGS scene with autodiff enabled.

It renders a learnable image with the given view.

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impl<B> AutodiffModule<B> for Gaussian3dScene<B>

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type InnerModule = Gaussian3dScene<<B as AutodiffBackend>::InnerBackend>

Inner module without auto-differentiation.
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fn valid(&self) -> Self::InnerModule

Get the same module, but on the inner backend without auto-differentiation.
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impl<B: Backend> Clone for Gaussian3dScene<B>

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<B: Backend> Debug for Gaussian3dScene<B>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<B: Backend> Default for Gaussian3dScene<B>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<B: Backend> Display for Gaussian3dScene<B>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<R: JitRuntime, F: FloatElement, I: IntElement, B: BoolElement> Gaussian3dRenderer<JitBackend<R, F, I, B>> for Gaussian3dScene<Autodiff<JitBackend<R, F, I, B>>>

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fn render_forward( input: RenderInput<JitBackend<R, F, I, B>>, view: &View, options: &Gaussian3dRenderOptions, ) -> Result<RenderOutput<JitBackend<R, F, I, B>>, Error>

Render the 3DGS scene (forward).
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fn render_backward( state: RenderInput<JitBackend<R, F, I, B>>, colors_rgb_2d_grad: <JitBackend<R, F, I, B> as Backend>::FloatTensorPrimitive, ) -> RenderOutput<JitBackend<R, F, I, B>>

Render the 3DGS scene (backward). Read more
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impl<R: JitRuntime, F: FloatElement, I: IntElement, B: BoolElement> Gaussian3dRenderer<JitBackend<R, F, I, B>> for Gaussian3dScene<JitBackend<R, F, I, B>>

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fn render_forward( input: RenderInput<JitBackend<R, F, I, B>>, view: &View, options: &Gaussian3dRenderOptions, ) -> Result<RenderOutput<JitBackend<R, F, I, B>>, Error>

Render the 3DGS scene (forward).
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fn render_backward( state: RenderInput<JitBackend<R, F, I, B>>, colors_rgb_2d_grad: <JitBackend<R, F, I, B> as Backend>::FloatTensorPrimitive, ) -> RenderOutput<JitBackend<R, F, I, B>>

Render the 3DGS scene (backward). Read more
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impl<B: Backend> Module<B> for Gaussian3dScene<B>

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type Record = Gaussian3dSceneRecord<B>

Type to save and load the module.
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fn load_record(self, record: Self::Record) -> Self

Load the module state from a record.
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fn into_record(self) -> Self::Record

Convert the module into a record containing the state.
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fn num_params(&self) -> usize

Get the number of parameters the module has, including all of its sub-modules.
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fn visit<Visitor: ModuleVisitor<B>>(&self, visitor: &mut Visitor)

Visit each tensor parameter in the module with a visitor.
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fn map<Mapper: ModuleMapper<B>>(self, mapper: &mut Mapper) -> Self

Map each tensor parameter in the module with a mapper.
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fn collect_devices(&self, devices: Devices<B>) -> Devices<B>

Return all the devices found in the underneath module tree added to the given vector without duplicates.
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fn to_device(self, device: &B::Device) -> Self

Move the module and all of its sub-modules to the given device. Read more
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fn fork(self, device: &B::Device) -> Self

Fork the module and all of its sub-modules to the given device. Read more
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fn devices(&self) -> Vec<<B as Backend>::Device>

Return all the devices found in the underneath module tree without duplicates.
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fn no_grad(self) -> Self

Each tensor in the module tree will not require grad. Read more
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fn save_file<FR, PB>( self, file_path: PB, recorder: &FR, ) -> Result<(), RecorderError>
where FR: FileRecorder<B>, PB: Into<PathBuf>,

Save the module to a file using the provided file recorder. Read more
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fn load_file<FR, PB>( self, file_path: PB, recorder: &FR, device: &<B as Backend>::Device, ) -> Result<Self, RecorderError>
where FR: FileRecorder<B>, PB: Into<PathBuf>,

Load the module from a file using the provided file recorder. Read more
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fn quantize_weights<C>(self, quantizer: &mut Quantizer<C>) -> Self
where C: Calibration,

Quantize the weights of the module.
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impl<B: Backend> ModuleDisplay for Gaussian3dScene<B>

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fn format(&self, passed_settings: DisplaySettings) -> String

Formats the module with provided display settings. Read more
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fn custom_settings(&self) -> Option<DisplaySettings>

Custom display settings for the module. Read more
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fn custom_content(&self, _content: Content) -> Option<Content>

Custom attributes for the module. Read more
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impl<B: Backend> ModuleDisplayDefault for Gaussian3dScene<B>

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fn content(&self, content: Content) -> Option<Content>

Attributes of the module used for display purposes. Read more
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fn num_params(&self) -> usize

Gets the number of the parameters of the module.

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Immutably borrows from an owned value. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

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